domingo, 19 de outubro de 2008

Clerics and Priests

Yeah you figured it out, I'm going also to chnage these guys.

As most of you know already, or may not if you are new to the game, in AD&D we had a nice difference between Clerics and Priests. Yes, they were different.

Cleric were all purpose faith spellcasters WITHOUT a God, whereas Priests were effectively high class spellcasters of specific mythoi.

Now wasn't this nice?

Basically, if you needed a lesser power jack of all trades in the party, you chose a Cleric. If you wanted a more storylined powerful character you'd go for a Priest, as in Deities and Demigods.
That ended now, but it had to return. :) So what I am thinking here?

Clerics:

- Memorization spells
- less spells per day
- no specific or lesser powers
- all spells are choices
- less weapons of choice

Priests

- Spontaneous spellcasting
- more spells per day
- much more powers
- lesser number os spell choices but better focus
- more weapons of choice depending on nature of deity.

So what you think people? :)

2 comentários:

BoGuS disse...

you can't forget that clerics are more focused on the dead/undead thing with heal spells.
the major function for a cleric is the rebuke/control of dead/undead.
and priest is priest heal heal heal.

Alban disse...

Unfortunately you are wrong my friend. :) that is what WoTC want you to think.

The Cleric has never been that in AD&D. The religions only cured those of THEIR religion, they were not walking campaign doctors and nurses.

That's what I want changed. If you want a healer, get a Priest from the Healing God, otherwise tell me: what does a special Priest from that priesthood do? More healing?

No. I want to get the priest specialized and the cleric trimmed. NO walking campaign doctors, I'm sick of it. I advise you to read an AD&D book called Deities and Demigods and see what they looked like. Then you'll see what I mean. ;)