Yeah you figured it out, I'm going also to chnage these guys.
As most of you know already, or may not if you are new to the game, in AD&D we had a nice difference between Clerics and Priests. Yes, they were different.
Cleric were all purpose faith spellcasters WITHOUT a God, whereas Priests were effectively high class spellcasters of specific mythoi.
Now wasn't this nice?
Basically, if you needed a lesser power jack of all trades in the party, you chose a Cleric. If you wanted a more storylined powerful character you'd go for a Priest, as in Deities and Demigods.
That ended now, but it had to return. :) So what I am thinking here?
Clerics:
- Memorization spells
- less spells per day
- no specific or lesser powers
- all spells are choices
- less weapons of choice
Priests
- Spontaneous spellcasting
- more spells per day
- much more powers
- lesser number os spell choices but better focus
- more weapons of choice depending on nature of deity.
So what you think people? :)
domingo, 19 de outubro de 2008
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you can't forget that clerics are more focused on the dead/undead thing with heal spells.
the major function for a cleric is the rebuke/control of dead/undead.
and priest is priest heal heal heal.
Unfortunately you are wrong my friend. :) that is what WoTC want you to think.
The Cleric has never been that in AD&D. The religions only cured those of THEIR religion, they were not walking campaign doctors and nurses.
That's what I want changed. If you want a healer, get a Priest from the Healing God, otherwise tell me: what does a special Priest from that priesthood do? More healing?
No. I want to get the priest specialized and the cleric trimmed. NO walking campaign doctors, I'm sick of it. I advise you to read an AD&D book called Deities and Demigods and see what they looked like. Then you'll see what I mean. ;)
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